25
Chaos
Played by Ripper
Ancient Evil
Posts: 101
Likes: 0
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test
May 25, 2020 12:54:40 GMT -5
Post by Ripper on May 25, 2020 12:54:40 GMT -5
[googlefont="Quicksand"] [attr="class","infobxyaki"] [attr="class","infoxakitextbx"] [attr="class","infoblahaki"]ALIAS HERE/ [attr="class","infoxakitextbx"] [attr="class","infoblahaki"]TIMEZONE HERE [attr="class","infoxakitextbx"] [attr="class","infoblahaki"]DISCORD TAG [attr="class","smallinfoboxyakidark"]Any length is fine, we just want the basic temperament and what really drives them. Do they have any mental health issues, any phobias or fears, any real true desires? Do they follow a strict moral code? Are they a leader or a follower?
[attr="class","smallinfoboxyakidark"]Where are they from? Are they born and bred Beacon Hills or are they from someplace else? If they have a job how did they get into it? What was their home life like? What are they doing now? If they are a supernatural creature how did they become one?
[newclass=.infobxyaki]position:relative;overflow:hidden;[/newclass][newclass=.infobxyaki .infoxakitextbx]width:300px;position:absolute;top:0;left:0;margin-left:-300px;background-color:#141414;margin-top:60px;text-align:center;[/newclass][newclass=.infobxyaki:hover .infoxakitextbx]margin-left:70px;margin-top:60px;[/newclass][newclass=.infoblahaki]padding:5px;font-family:Arial;font-style:italic;letter-spacing:5px;font-size:8px;text-transform:uppercase;color:#b3b3b3;[/newclass][newclass=.infoxakitextbx]-webkit-transition: all 0.7s ease;transition: all 0.7s ease;[/newclass] [newclass=.smallinfoboxyakidark]margin-top:10px;height:200px;overflow:auto;padding:5px;[/newclass][newclass=.smallinfoboxyakidark::-webkit-scrollbar]width:3px;[/newclass][newclass=.smallinfoboxyakidark::-webkit-scrollbar-track]background-color:#141414[/newclass][newclass=.smallinfoboxyakidark::-webkit-scrollbar-thumb]background-color:#272727;[/newclass]
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25
Chaos
Played by Ripper
Ancient Evil
Posts: 101
Likes: 0
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test
May 25, 2020 13:28:46 GMT -5
Post by Ripper on May 25, 2020 13:28:46 GMT -5
APP GUIDE PART 1
I. The hover box
Please add your OOC NAME in Alias, your Pronouns you want us to use along with the OOC name. Please Add your TIME ZONE In the correct box as well as your DISCORD TAG If you are comfortable using it. It is not a requirement to have at all!
THE BOX + JOINING
I. THE SECTIONED BOXES
PLEASE ADD YOUR FIRST AND LAST NAME. Once you finish the app please set your account name to your characters name. We do not have OOC accounts here. When registering please use your characters first name as the accounts name EX. Stiles Stilinki would be @stiles. We are an AU site so we do not have canons from the show, you are however welcome to use their faces. Please we do ask that you only play ONE ALPHA if you do choose to play one. The exception to this is if the staff selects you. RED EYES ARE FOR ALPHAS ONLY. AT THIS TIME ALPHAS REQUIRE PRIOR APPROVAL TO MAKE WE DO HAVE TWO CANON ALPHAS AVAILABLE TO CREATE CURRENTLYPLEASE NOTE YOUR HUNTER FAMILY CODE DOES NOT MEAN YOU HAVE TO HAVE THEIR LAST NAME UNLESS YOU WISH TO BE RELATED TO THE CORE FAMILY IN SOME WAY. IT IS SIMPLY THE CODE YOU FOLLOW.AGE In Numbers please. We allow HIGH SCHOOL AGE AND UP. GENDER Whatever gender your character is OCCUPATION Can be a student, teacher, doctor or whatever they currently do. SPECIES What are they? A human, hunter or Werewolf? We are adding more races as the site goes on and do allow turnings so keep an eye peeled for updates. SUB The sub text. If they are a werewolf what color are their eyes, red yellow or blue. If they are a hunter what family's code do they follow? If they are a human, are they in the know about the supernatural world or not. Sexuality What does your character identify as in this field? II. THE LONGER THINGS
For personality and history we do not have a minimum but we do ask you to hit some key points that will help us get a general idea of your character. If you are a hunter what age did you start hunting at and how long did they take to pass their chair test (3 hours is considered good the best hunters do it in as little as 1.5 hours, anything under that we do ask you message us)? Give us an idea of what weapons your character is good with and have they made their silver? Why do they follow their code is it because of how they were raised or is there a personal reason? For a werewolf who bit you and how long have you been one? How do you fare during full moons? If you are part of a pack what one. We do ask you to BOLD TEXT the pack you are from and if you aren't in one please add that you are an Omega. At this time we do ask that you either pick one of the two available packs, state that your sire is unknown and you are part of the scattered pack Or simply say that you are an omega with either a named or unnamed sire. You do not have to be bitten by the same alpha whose pack you are in. If you are a human and are in the know, how did you find out? How do they feel about this information and how long have they known. If they are not in the know how do they feel about the current events going on?
MADE BY ★MEULK OF GS
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25
Chaos
Played by Ripper
Ancient Evil
Posts: 101
Likes: 0
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test
May 25, 2020 13:59:58 GMT -5
Post by Ripper on May 25, 2020 13:59:58 GMT -5
faceclaims Read before anything We use REAL LIFE face claims here! Reserves last for TEN DAYS you may re-reserve claims 24 hours after their reserve ends however (there will a 2 day period where the face is not reserved). We do ask that you keep no more than three reserves active at a time total. You are allowed to reserve claims for a wanted AD however those do count to the three. You are welcome to request a face be used without reserving it however. For claims use[c*ode]@accountname — ( [b]FACE CLAIM[/b])[/c *ode] For Reserves please use
[c*ode]@accountname RESERVES ( FACE CLAIM) until mm/dd ten days from the date[/c *ode]
A,B,C,D character's name — ( played by/reserved for ooc name) character's name — ( played by/reserved for ooc name) character's name — ( played by/reserved for ooc name) E,F,G,H character's name — ( played by/reserved for ooc name) character's name — ( played by/reserved for ooc name) character's name — ( played by/reserved for ooc name) I,J,K,L character's name — ( played by/reserved for ooc name) character's name — ( played by/reserved for ooc name) character's name — ( played by/reserved for ooc name) M,N,O,P character's name — ( played by/reserved for ooc name) character's name — ( played by/reserved for ooc name) character's name — ( played by/reserved for ooc name) Q,R,S,T character's name — ( played by/reserved for ooc name) character's name — ( played by/reserved for ooc name) character's name — ( played by/reserved for ooc name) U,V,W character's name — ( played by/reserved for ooc name) character's name — ( played by/reserved for ooc name) character's name — ( played by/reserved for ooc name) X,Y,Z character's name — ( played by/reserved for ooc name) character's name — ( played by/reserved for ooc name) character's name — ( played by/reserved for ooc name)
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25
Chaos
Played by Ripper
Ancient Evil
Posts: 101
Likes: 0
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test
May 25, 2020 15:34:10 GMT -5
Post by Ripper on May 25, 2020 15:34:10 GMT -5
THE CALFURAY
"We Hunt Those Who Hunt Us." The Calfuray believe in only hunting those that pose a threat to humanity and those who cannot control themselves. They believe that humans and the supernatural can coexist in some respect and that they simply need their own form of police. They do kill when the situation calls for it but often they are fine simply coexisting. They require absolute proof someone is a supernatural being before they will hunt them, and further proof that they are dangerous before killing them. The Calfuray family train their hunters usually at fifteen but they will train as young as thirteen and any age above. Their training lasts about five years depending on skill and natural talent. They begin with study of herbs and their practical uses and then creature specifics before moving on to combat training. Some hunters tend to teach their children one martial art and some prefer to just teach them weaponry, either way they excel at one and are only moderately good at the other.The Calfuray family raise their sons to be leaders as well as warriors and their daughters to be trackers and warriors. In negotiations their daughters will typically lead the talks while their sons will plan and develop combat tactics and hunts. They do reject bitten hunters however they do enforce that they kill themselves and will very rarely kill their own leading some hunters to run over doing so however that is a rare occurrence. Some families are actually open to the idea of their children dating supernatural partners however the idea of marriage is often not one most parents accept. Crossbows are a very popular choice for hunters in this family for the versatility they offer. Most hunters tend to have a favorite weapon as well as an off weapon. They do know how to trap and will use snares during full moons to attempt to catch any raging werewolves. Their Silvers are made before their first official hunted kill. A hunted kill is a planned hunt on a dangerous target. Some hunters may have killed before this but those are not recognized as a hunted kill. For each kill they etch one mark into their chosen silver. This silver is the one they will be buried with upon their death, if they made multiple bullets or arrowheads they pick one to keep. Their crest is the symbol of the wise spider and their colors are A bone grey (D5CEBE) and a Lavender (BAAFB7). Their code began when siblings Tlalli and Tlaloc Calfuray took their first hunt. Both siblings were to kill a set of siblings who were believed to be werewolves. They were correct however one brother lived in peace and used his powers to aid the local shaman with healing while the other chose to revel in the bloodshed of hunting those from outside villages. They noticed that while both were of the same species one of them used their curse to help while the other used it to satisfy a greed. They reformed their code and that day shared their first kill on the murder. MEL @ ADOXOGRAPHY [googlefont=Alegreya Sans:400italic][googlefont=Open Sans Condensed:300]
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25
Chaos
Played by Ripper
Ancient Evil
Posts: 101
Likes: 0
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test
May 25, 2020 15:37:15 GMT -5
Post by Ripper on May 25, 2020 15:37:15 GMT -5
HUNTERS "The price of greatness is responsibility." In Teen Wolf, Hunters are a secret organization of self-appointed protectors of the human community from supernatural threats; though they typically focus on Werewolves, they have also been known to hunt other supernatural creatures as well. This organization has been around for centuries and are located all around the world, and they usually consist of large, old human families who also recruit among their friends. The Hunters have their own rules and hierarchy within their organization. There are three main families whose codes have been adapted and spread out among the world. The Yasen, The Calfurey and The Argyros. For their children, Hunter training typically begins in childhood, though in some cases they don't begin training until they are in their teens. One of the young Hunter's first training sessions consists of being tied to a chair in a in a unknown location and given nothing but a small blade to cut themselves free. The time it takes the young Hunter to free themselves depends on the skill level of the hunter in question. Most hunters can do this in three hours, an exceptionally gifted hunter can do it in one and a half hours. There has been bragging of people doing it in minutes or seconds but those are older and established hunters, someone who is unskilled could take up to five hours. Once the Hunter-in-training has learned all of the skills necessary to be an effective Hunter, they will forge a silver bullet as a testament to their Hunter's Code. This can vary based on the hunter's weapon of choice, it is able to be an arrowhead a bullet or even a blade, however forging a bullet is not necessarily a mandatory requirement it is considered a rite of passage and some hunters will reject those who have not done it. The Hunter will also typically etch their family's symbol into their bullets or arrowheads, an unetched silver is considered unfinished. Typically, once the young Hunter has finished their training, they will then begin to actively hunt supernatural creatures and defend humans, though this can vary among families as well; occasionally, if there is a large amount of supernatural activity in their region, the young Hunter may already have been going on hunts while still in training. Beacon Hills is considered a supernatural hub and therefor hunters who have been born here do tend to start early. A hunters training can vary in length and greatly depends on the level of raw skill and talent. The shortest training is usually about three years to be fully recognized as a stand alone hunter though they would still work with others. Anyone related to one of the main families will always start training from a young age and often do not end their training until they are eighteen. They however are some of the few hunters who are able to perform solo kills. Each family will keep their own Bestiary. The Bestiary is a record of every supernatural creature the family has encountered or has notes on. They tend to vary in original language and format though with the modern age most opt to keep them on flash drives for easier distribution. The Bestiary would not be something that a novice or trainee hunter would have access to. The head of the sub family is usually the one to hold it and suggest edits to the core family. Each family adheres to a Code. The code is their way of doing things and is enforced by a shadow council that very few know the name of. As it stands the Faris family is nothing more than whispers used to keep the stray hunter in line. There are some hunters who will abandon their code however and act with abandon to the oath they made. Those few hunters are considered outcasts and are not protected by their families in most cases. If a hunter is bitten or turned there are always consequences though they do vary by family. If the hunter refuses to act according to their code the Faris family will step in as the enforcers. Each family however does have their own way of dealing with things. MEL @ ADOXOGRAPHY [googlefont=Alegreya Sans:400italic][googlefont=Open Sans Condensed:300]
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25
Chaos
Played by Ripper
Ancient Evil
Posts: 101
Likes: 0
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test
May 25, 2020 16:08:52 GMT -5
Post by Ripper on May 25, 2020 16:08:52 GMT -5
THE YASEN
"We Protect Those Who Cannot Protect Themselves" The Yasen family are those that refuse to kill the supernatural under any circumstance but the most extreme such as a rampaging werewolf on the full moon and even then they will attempt to contain over kill. They are adept in non lethal combat and most of their hunters know at least two different martial arts as well as how to Track better than the other Codes of hunters. If forced to kill they do so as swiftly as able and take no pleasure in it. In the Yasen family daughters are raised as the leaders and heads of the family while their sons are raised to be protectors. The Yasen train at the age of eight at the latest. They train for a ten year cycle to be able to hold their own against the supernatural with minimal weapons. They know most everything that will weaken the supernatural, often choosing to harness electricity in the forms of advanced tasers as well as cattle prods to subdue any threats. They are always stocked with mountain ash and wolfsbane powder as a defense. Most all of them undergo some type of medical training be it basic first aid, or emt training. The Yasen family does not reject their own if bitten. If someone is bitten they enter a period of isolation up to three weeks or until they undergo their first full moon. Depending upon how the bitten hunter handles the moon they are either given the option to leave the family which is the most common course, if they pose too great of a threat they are killed but this is only in the most extreme cases and has been done twice, Or they are welcomed back into the family if it is shown they can control themselves enough and are paired with an untainted hunter for the rest of their career. Their crest is a Viking symbol of peace, for fierce warriors have laid their weapons down. Their family colors are An Ashwood (BCB2A4) and a Soft Green (CDD7B5) Their family code developed when Nevena Yasen rose up against a hunting party to spare the first and only Phoenix they had ever seen. The Phoenix was the only doctor of a village that would have crumbled without it. Years later that same Doctor she had chosen to spare saved her life during the birth of her twin children and the show of compassion changed how the Yasen family chose to hunt, if they had killed the phoenix they would have killed their matron by extense. MEL @ ADOXOGRAPHY [googlefont=Alegreya Sans:400italic][googlefont=Open Sans Condensed:300]
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25
Chaos
Played by Ripper
Ancient Evil
Posts: 101
Likes: 0
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test
May 25, 2020 16:38:47 GMT -5
Post by Ripper on May 25, 2020 16:38:47 GMT -5
THE ARGYROS
"We Hunt Those Who Hunt In Shadows" The Argyros family are the family of hunters who believe that the supernatural pose a greater threat then anything this world has seen. They kill supernaturals regardless if they pose a threat or not. They do have to have proof that someone is inhuman before they are killed however thus resulting in one of their few rules; They will not kill children because before puberty it is unknown if someone is a born wolf or not thus resulting in any supernatural being safe until around the age of thirteen. Both genders are raised to be warriors, the head of the family is often the oldest the exception being if a younger child shows true potential. Most parents who plan to raise their children as hunters tend to have two to four children. During the time of a child being born until the last one has completed their training Mothers are not allowed to hunt alone if at all. If a family only has one daughter they are usually raised to know about the existence of supernaturals but are not raised to hunt to ensure the family line passes on. Their training begins anywhere from thirteen to seventeen and can last three to four years. They are trained heavily in gun play as well other weapons and mostly use wolfsbane bullets. For those that prefer the bow or sword they make a wolfsbane oil that the arrowheads or blades are coated in before the hunt. They are always trained to use lethal force, having little ability to subdue without killing. They will reject a bitten hunter. If a hunter is bitten it is looked at as a disgrace to be alive after it. They are given two choices, kill themselves or be killed, interestingly enough the bite rarely turns Argyros hunters and more often will kill them. If bitten and deceased their silver is passed to their spouse then their oldest child if the spouse is dead and it continues down the line. They have been known to take the claws of their first kill.The Argyros family crest is the symbol Inguz "Where Theres A Will Theres A Way" and their colors are a Vibrant Orange (D69165] and Deep Red (91332E). Their code was founded when Lazaros Argyros killed three werewolves single handedly after their Alpha had clawed out his eyes. The pack had ravaged a town for years and has stolen babies from their mothers arms. He went back with the Alphas head displayed on his belt and proclaimed that this was their new code. He ran himself through with the same blade he killed them with before he himself turned. He was regarded as a hero. MEL @ ADOXOGRAPHY [googlefont=Alegreya Sans:400italic][googlefont=Open Sans Condensed:300]
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25
Chaos
Played by Ripper
Ancient Evil
Posts: 101
Likes: 0
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test
May 25, 2020 17:23:18 GMT -5
Post by Ripper on May 25, 2020 17:23:18 GMT -5
Werewolves General Information
Werewolves are the predominant supernatural species on this site. They are shapeshifters who have the ability to transform from an ordinary human appearance to a partially-lupine form that includes glowing eyes pointed ears, mutton chops for males, wickedly long and sharp claws and fangs, and a ridged brow. In extremely rare cases, Werewolves can also have such advanced shapeshifting abilities that they can actually turn into a real wolf, or can transform into a large, monstrous, bipedal wolf-man. Along with shapeshifting, all Werewolves possess super-human strength, speed, agility, healing, and senses, among other powers.A werewolf's eye shine is either Red signaling an Alpha. Blue signaling they have taken an innocent life. Yellow signaling a werewolf who has met neither criteria.In the supernatural community, being a Werewolf is considered a gift, but it is a gift that has a cost-- because a Werewolf's powers are derived from the moon, the full moon will cause their abilities and emotions to be so heightened that many lose control of themselves, which can cause death and destruction if not handled properly. For this reason, all newly-turned Werewolves need to be trained in order to resist the urges that the moon forces upon them, which will allow them to remain in their human form unless it's absolutely necessary to change. In order to be a Werewolf, one must either be born to at least one Werewolf parent or they must be bitten (or, in some rare cases, deeply scratched) by an Alpha Werewolf in order to change from a human to a lycanthrope. However, these methods are not guaranteed to be successful; children of Werewolves have been known to be born completely human, and in many cases, the Bite has actually killed their human recipients rather than transformed them into Werewolves. A Werewolf is strongest when in a pack with one Alpha (who is the leader of the pack) and at least three Beta Werewolves total, which constitutes a basic pack; in most cases, there is usually a defined hierarchy within the pack. The Alpha draws power from their Betas, and vice-versa, which makes them stronger, more mature and more effective in battle. Werewolves without a pack are known as Omegas, who are generally regarded as weaker and easier to defeat and/or kill than their Beta and Alpha peers, who have packs to back them up, though this is not always the case; an Omega could be the sole surviving member of a pack that was decimated, a former Alpha who has been abandoned by his Betas or a Beta abandoned or kicked out of their former pack, or, in the rarest of cases, are lone wolves purely by choice. There are enough Werewolves in existence that the community even has its own culture, which includes legends and folk tales passed down through the generations, mystical rituals for certain events, and societal protocols for how to deal with intense situations, such as how to respond to the death of one of their fellow packmates. Because a Werewolf gains their power from the moon, full moons (and especially on supermoons, when the full moon is even closer to the Earth than it normally is) are when they are at their strongest. However, this also means that their animal instincts and heightened aggression are at their peak as well, which makes them much more likely to lose control and harm or kill someone by accident. This makes Werewolves vulnerable to exposure and also makes it easier for them to be captured or killed by Hunters, which is why Hunters do the majority of their hunting on full moons when Werewolves are most likely to make a mistake. Due to this risk, most werewolves are trained to control themselves on a full moon, typically by using an "anchor" to help them remain connected to their humanity. An anchor can be a person, a relationship with a person, an emotion, an object, a mantra, or even just a Werewolf's own sense of self. Until Werewolves gain full control of their transformations on full moons using their anchors, they are typically restrained in some way to prevent them from running wild and attacking people. Conversely, a lunar eclipse will suppress a Werewolf's powers for the duration of time when the moon is in the earth's umbral shadow, which usually lasts between ten to twenty minutes. During this time, a Werewolf will essentially be human, making them vulnerable to Hunters or anyone else who may try to take advantage of their lack of powers. MEL @ ADOXOGRAPHY [googlefont=Alegreya Sans:400italic][googlefont=Open Sans Condensed:300][/quote]
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25
Chaos
Played by Ripper
Ancient Evil
Posts: 101
Likes: 0
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test
May 25, 2020 17:30:54 GMT -5
Post by Ripper on May 25, 2020 17:30:54 GMT -5
Werewolves Wolves Weaknesses
While incredibly powerful, Werewolves possess a number of weaknesses which can be exploited by Hunters, humans and other creatures. Wolfsbane: Wolfsbane, also known as aconite, is an extremely toxic herb for Werewolves, though different strains have different effects. Most forms of wolfsbane will kill a Werewolf if the infection it causes reaches their heart, though there are ways of expelling the herb from their bodies, such as ingesting ashes of the strain in question, literally burning the wolfsbane-infected wound, or surgically excising the vapor from their chests. Electricity: Werewolves are incredibly vulnerable to electricity, which, for unknown reasons, seems to interfere with the nature of their abilities. For this reason, Hunters have been known to use cattle-prod tasers to incapacitate wolves in order to capture them, and will hook them up to car batteries with electrical wires in order to torture them. Lower voltages will simply prevent a wolf from transforming or healing, while higher voltages can easily knock out or even kill a Werewolf. Letharia Vulpina: Letharia Vulpina, a species of lichen known as "wolf lichen," is a neon-green moss that has been used for centuries to poison wolves, foxes, and coyotes by mixing it in with their food. Though this lichen does not appear to be fatal to Werewolves it does seem to weaken them considerably for several days until it wears off. Full Moon: Though being a Werewolf is considered a gift in the supernatural community due to the increased strength, speed, durability/stamina, and healing abilities that it provides, it also comes with a price, which is that the Werewolf becomes extremely feral, bloodthirsty, and easy to anger on the full moon, when they are at the height of their power. For this reason, Werewolves must be trained to control themselves on full moons in order to prevent harm and exposure to bystanders and to avoid the wrath of the Werewolf Hunters who patrol wooded areas during the nights of the full moon for just such a loss of control. Intense Emotions: The transformation into a wolf can be easily triggered by intense emotions such as anger, fear, stress, or any other sensation that increases the heart rate, which, especially for newly-bitten Werewolves, puts them at risk of losing control and can result in harm to innocent civilians, exposure to the human world, and can also put the Werewolf at risk of being killed by a Hunter as punishment for anything they did while transformed. Loud Noises: Because of a Werewolf's very heightened sense of hearing, they can be incapacitated by noises at extremely loud decibels, as well as sounds at ultrasonic and subsonic frequencies. Lunar Eclipse: During the phase of a lunar eclipse where the moon is completely covered by the Earth's umbral shadow, Werewolves will be cut off from the source of their powers and will be subsequently reverted the state of a normal human for the duration. Though this phase typically only lasts ten to twenty minutes, it is still a very vulnerable period for Werewolves, which makes it an excellent opportunity for hunters and less-powerful supernatural creatures to attack, as a Werewolf will be unable to access their enhanced strength, shapeshifting, and healing abilities.Mountain Ash: Rowan wood, or the ashes that result from burning it (known as mountain ash), are effective barriers against the supernatural, including Werewolves. If a building is surrounded by rowan or mountain ash in an unbroken circle, a Werewolf will be unable to enter it, nor will they be able to leave it if they are in the building when the circle was created. MEL @ ADOXOGRAPHY [googlefont=Alegreya Sans:400italic][googlefont=Open Sans Condensed:300][/quote]
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25
Chaos
Played by Ripper
Ancient Evil
Posts: 101
Likes: 0
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test
May 25, 2020 17:43:51 GMT -5
Post by Ripper on May 25, 2020 17:43:51 GMT -5
Werewolves Powers and Abilites
Super Strength: Werewolves possess superhuman levels of strength that allow them to break through chains and deadbolt locks, punch through brick and marble walls. Super Speed: Werewolves can run much faster than even the most athletic human beings, being able to keep up with vehicles such as motorcycles that are driving at top speeds. They can also run on all fours (hands and feet) in both human and in Werewolf form. Super Agility/Reflexes: Werewolves possess supernaturally enhanced agility and reflexes that allow them to leap very high and across large distances, jump from several stories up and land lightly on their feet, and perform a multitude of acrobatic, gymnastic and martial feats such as flips, handsprings, and spinning kicks. They can also process moving objects much better than humans can. Super Durability: Though Werewolves can still sustain open wounds like any other creature, they are much more durable to blunt force trauma than the regular human, allowing them to be thrown through walls and fall from tall heights without fatal injury. They can also endure a great deal more physical damage as well as keep going after even gunshots that would normally incapacitate a regular person. Super Senses: Werewolves, like their wolf counterparts, have extremely sensitive senses of sight, hearing, and smell. They can see in total darkness and across large distances with great clarity, track scents for up to several miles and can hear whispered conversations across great distances and from outside of buildings with ease. Using their sense of smell in particular they can interpret the chemosignals that indicate identity and emotional states. Accelerated Healing: Werewolves possess an extraordinarily enhanced healing factor that allows them to heal from most mild to moderate wounds within moments and severe wounds in minutes to hours. Broken bones heal when set. Werewolves are also immune to the majority of human illnesses and conditions such as colds, cancer, epilepsy, asthma, etc. For this reason, they cannot get high on drugs or drunk on alcohol. The only toxic substances that Werewolves are not immune to are wolfsbane and mistletoe.Longevity: Because a Werewolf's rapid cellular healing prevents them from contracting any human illness or condition and replaces aging cells at a constant rate, Werewolves have a tremendously extended lifespan. It is unknown what the average life expectancy of a Werewolf is, but the oldest known Werewolf is just over 110 years old and who maintains the physical appearance of a woman in her late 50s to early 60s. Shapeshifting: Werewolves have the ability to shape their features into that of a partially lupine form, which involves glowing eyes, fangs, claws, a ridged brow, pointed ears and large sideburns. With practice, Werewolves can learn how to only transform a few selective features as needed.Pain Absorption: Werewolves have the ability to absorb pain from animals, humans, and other creatures through tactile contact. This is usually done by touching the person who is in pain, or the injured body part and drawing the pain into themselves, which manifests as the Werewolf's veins darkening as their body processes it. Initially, a Werewolf can only essentially "take the edge off" of a person's pain level, but with practice, they can eventually learn to take it completely. Memory Manipulation Ritual: All Werewolves technically have the ability to perform a memory-sharing ritual, but it is most commonly performed by Alphas due to the level of control and practice required to avoid harm or death towards the target. By sticking their claws into the back of a person's neck, they can view the person's memories, share their own memories with the target, or even suppress or remove memories entirely.Animal Instincts: Werewolves are apex predators, and, as such, they can assert dominance over other animals such as dogs, cats and deer. They can use this ability to force them to be quiet or leave the area, or to stand down if they are acting aggressively. Unique Alpha ONLY powersHealing: Alpha Werewolves can perform a ritual to heal others, but at the cost of losing the spark of power that makes them Alphas to begin with, demoting them back to Beta or Omega status. Power Granting: Alphas have the ability to turn regular humans into Werewolves by biting them with their fangs (or, in some rare cases, by scratching them very deeply with their claws). However, this transformation is not always successful, and depending on the condition of the human, there is a risk that they could die instead of becoming a Werewolf. Alpha Roar: Alphas have the ability to roar so powerfully that they can scare away weaker creatures and force Betas and Omegas to submit, to transform into their Werewolf forms, or to return to their human forms. This roar can also empower the members of their pack, allowing them to fight through torture, serious injuries, or other painful experiences enough to access their powers, which are often weakened or inaccessible when the Werewolf is in extreme pain. Healing Disruption: Alphas possess a mystical energy that causes injuries they inflict on lower-ranking supernatural creatures with accelerated healing abilities to take much longer to heal than a normal wound would.MEL @ ADOXOGRAPHY [googlefont=Alegreya Sans:400italic][googlefont=Open Sans Condensed:300]
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25
Chaos
Played by Ripper
Ancient Evil
Posts: 101
Likes: 0
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test
May 25, 2020 17:57:33 GMT -5
Post by Ripper on May 25, 2020 17:57:33 GMT -5
[newclass=".trinCredits"]font-family:arial narrow;font-size:10px;font-style:italic;letter-spacing:1px;[/newclass] ECHO CHAMBER RULES
1 Respect, with out it everything crashes and burns. Respect the admins, respect the guests, respect the members, but most of all respect yourself. We want everyone to have fun and enjoy their stay here.
2 We do have a discord! We ask that we all do our best to avoid fighting, we can all disagree but lets try to be mature adults if there is an issue, PM and Admin on site or on discord, we can work it out. If you have an issue with one staff we ask you contact another staffer for help.
3 This site is rated PG-13 kay' Sex, overusing drugs, over overly described sexual acts are not allowed. I don't want to see none of that or you will get a serious warning. If your character has sex, fade to black, we can get deleted for this sort of thing. You may drink and use drugs, but do not be overly descriptive with the drug use, simply implying they do it and making allusions to it is enough.
4 Post in third person point of view, we like to make it look all nice and pretty like that. Graphics and avatars are always a thing to have as well! We dont require templates for posts but if you need help finding one just reach out to us!
5 Our application is pretty simple right? Well this site is an all level site, we encourage members of all levels to come join us! We do not have a word count we are a post for post site!
6 If your going to be away let us know! If your gone for to long we might accidentally delete your character. We can't have that happening right?
7 You can have TWO (2) characters right off the bat! Want more than 2? 15 ic posts per character you already have, if a character dies it still does count as a character towards your limit. Just make sure you keep yourself active. We only allow ONE Alpha or extreme power position per character. The exception is if a staff member offers one to you.
8 We don't want any Mary Sue's or Gary Stus at this site. Everyone has weaknesses, even the prettiest of people. If I think that your character is acting like either of those, we will talk it out, give you a chance to really explain the character better if the app cant convince us. We try not to ask you to change your hard made characters, but sometimes its better than being flat out denied.
9 Your character can get pregnant, you can have your character die. You can do both of these, but give us some heads up its happening just so we can make the proper changes! We do allow you all to fight but we do ask to keep power playing out of this.
10 Everyone must have a graphic and real life play by. No nudity, cause you know, we can get removed for that. We do allow models, celebrities, singers and the like, if you're worried about a play by just ask. If you need help with one just ask!
11 Jester reserves the right to edit "UwU"/"OwO" into any post at any time with minimal to no warning. |
[attr="class","trinCredits"]TABLE BY TRINITY @ ADOXOGRAPHY
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25
Chaos
Played by Ripper
Ancient Evil
Posts: 101
Likes: 0
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test
May 25, 2020 18:01:44 GMT -5
Post by Ripper on May 25, 2020 18:01:44 GMT -5
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25
Chaos
Played by Ripper
Ancient Evil
Posts: 101
Likes: 0
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test
May 25, 2020 18:14:02 GMT -5
Post by Ripper on May 25, 2020 18:14:02 GMT -5
[newclass=".ti_hastag"]display:block;background-color:#d9d3bf;padding:5px 8px;font-family:'montserrat',sans-serif;color:#fff;text-transform:lowercase;text-align:center;font-weight:700;margin:5px 0px 0px 0px;font-size:8pt;[/newclass] [newclass=".template_info_bg"]width: 350px;background-color: #eee;margin: 20px auto;outline: 1px solid #ccc;border: 10px solid #ebebeb;background-color: #f0f0f0;padding: 10px;-webkit-box-shadow: inset 0px 0px 0px 1px #cecece;-moz-box-shadow: inset 0px 0px 0px 1px #cecece;box-shadow: inset 0px 0px 0px 1px #cecece;[/newclass] [newclass=".template_title"]display: inline-block; background-color: #ece9df;width: 120px;font-family: "montserrat", sans-serif;padding-top: 80px;box-sizing: border-box;padding-left: 10px;padding-right: 8px;color: #fff;font-size:15pt;font-weight: 800;word-break: break-all;text-transform: uppercase;text-align: right;height: 150px;vertical-align: top;line-height:25px; text-shadow: -1px -1px 0 #ccc, 1px -1px 0 #ccc, -1px 1px 0 #ccc, 1px 1px 0 #ccc; [/newclass] [newclass=".template_desc"] display: inline-block;height: 150px;box-sizing: border-box;width: 225px;background-color: #f5f5f5;border: 1px solid #ccc;vertical-align: top;padding: 15px;font-size: 10px;font-family: verdana;color: #888;text-align: justify;padding-right: 10px;line-height: 10px;text-transform: lowercase;[/newclass] [newclass=".template_desc1"]height: 120px;overflow: auto;[/newclass] [newclass=".template_desc1::-webkit-scrollbar"]background-color: #e0e0e0;width: 15px;background-clip: content-box;border-left: 4px solid transparent; [/newclass] [newclass=".template_desc1::-webkit-scrollbar-thumb"]background-color: #ece9df;background-clip: content-box;border: 3px solid transparent;border-left: 6.5px solid transparent; [/newclass] [newclass="template_desc span"]display: inline-block;float: left;padding: 4px;background-color: #bfc5d9;color: #434d70;text-transform: lowercase;margin-right: 2px;margin-bottom: -5px;font-weight: bold; [/newclass][break] [nospaces][googlefont=Montserrat:400,700,800] [attr="class","begentle_d"] [attr="class","begentle_d_header"] MemberDirectory [attr="class","begentle_d_content"] [attr="class","begentle_d_h1"] Member Name Pronouns ; Discord Tag[break] ▢ @name - species, age, occupation [break] ▢ @name - species, age, occupation [break] [attr="class","begentle_d_h1"] Member Name Pronouns ; Discord Tag[break] ▢ @name - species, age, occupation [break] ▢ @name - species, age, occupation [break] [attr="class","begentle_d_h1"] Member Name Pronouns ; Discord Tag[break] ▢ @name - species, age, occupation [break] ▢ @name - species, age, occupation [break] [newclass=".begentle_d"]width:400px;;outline:1px solid #999;margin:10px auto;background-color:#ece9df;border:10px solid #ece9df[/newclass] [newclass=".begentle_d_header"]display:block;height:60px;font-family:'montserrat',sans-serif;color:#fff;font-size:24pt;text-transform:uppercase;letter-spacing:-4px;text-shadow: -1px -1px 0 #ccc, 1px -1px 0 #ccc, -1px 1px 0 #ccc, 1px 1px 0 #ccc;line-height:60px;border:1px solid #f7f7f7;margin-bottom:10px;padding:15px 20px;text-align:right;[/newclass] [newclass=".begentle_d_header b"]letter-spacing:-2px;font-weight:800;[/newclass] [newclass=".begentle_d_content"]display:block;background-color:#f8f8f8;outline:1px solid #cfe2e2;box-sizing:border-box;margin-bottom:10px;box-sizing:border-box;padding:15px 10px;border:10px solid #f5f5f0; -webkit-box-shadow:inset 0px 0px 0px 1px #e2e2cf; -moz-box-shadow:inset 0px 0px 0px 1px #e2e2cf; box-shadow:inset 0px 0px 0px 1px #e2e2cf;font-family:'montserrat',sans-serif;color:#aaa;font-size:8pt;[/newclass] [newclass=".begentle_d_h1"]display:block;vertical-align:top;font-family:'montserrat',sans-serif;background-color:#d9d3bf;padding:3px 8px;[/newclass] [newclass=".begentle_d_h1 span]float:right;font-weight:400;font-size:10pt;vertical-align:top;text-transform:lowercase;[/newclass] [newclass=".begentle_d_h1 h1"]font-family:'montserrat',sans-serif;font-weight:800;font-size:12pt;text-transform:uppercase;margin:10px 0px 3px 0px;letter-spacing:-1px;color:#fff;[/newclass] [newclass=".begentle_d_sub"]display:block;height:20px;line-height:20px;border:1px solid #fff;padding:15px 20px;text-align:left;[/newclass] [newclass=".begentle_d_sub b"]letter-spacing:2px;[/newclass] [newclass=".begentle_d_sub a"]font-family:'montserrat',sans-serif;color:#fff;font-size:12pt;text-transform:uppercase;letter-spacing:-1px;text-shadow: -1px -1px 0 #ccc, 1px -1px 0 #ccc, -1px 1px 0 #ccc, 1px 1px 0 #ccc;[/newclass] [newclass=".timelapse"]display:block;width:400px;margin:-5px auto 0px auto;text-align:right;[/newclass] [newclass=".timelapse a"]font-family:'montserrat',sans-serif;text0transform:lowercase;text-decoration:none;color:#aaa;font-size:7pt;[/newclass] [c*ode] [div][attr="class","begentle_d_h1"][h1]Member Name [span]Pronouns ; Discord Tag[/span][/h1][/div][break] ▢ @NAME - [i]species[/i], age, occupation [break] ▢ @NAME - [i]species[/i], age, occupation [break] [/c*ode]
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25
Chaos
Played by Ripper
Ancient Evil
Posts: 101
Likes: 0
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test
May 26, 2020 17:51:04 GMT -5
Post by Ripper on May 26, 2020 17:51:04 GMT -5
@name BITTEN/BORN AGE EYE SHINE RANK @name PRIMARY WEAPON AGE CODE HUNTER/H.I.T @name OCCUPATION AGE KNOWS/DOES NOT RANK
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25
Chaos
Played by Ripper
Ancient Evil
Posts: 101
Likes: 0
|
test
May 26, 2020 18:10:56 GMT -5
Post by Ripper on May 26, 2020 18:10:56 GMT -5
[nospaces][newclass=".trinCredits"]font-family:arial narrow;font-size:10px;font-style:italic;letter-spacing:1px;[/newclass] OUR F.A.Q
Welcome To Echo Chamber! Please feel free to ask us questions and we will expand to the list as needed! [break][break] [break][break]
Do I need to know about the show Teen Wolf?
Not at all, if you havent seen it this is another supernatural forum as we do not accept characters from the show it is all original! [break][break]
Do you Allow Canons?
Yes and No. None from the show but we will probably have original canons coming that will be up for grabs! [break][break]
Can I play an Alpha?
If we have an open position for one certainly! However we do ask they if we do not and you would like to form a pack pm Ripper or message them on discord! [break][break]
What if I wanna play a (insert race here)
So far we are sticking to just what we have but we will be adding and expanding races and options for you guys to play as we grow! [break][break]
Does my Hunter have to the last name Yasen/Argyros/Calfuray?
Not at all! Hunters recruit people outside of their direct bloodline so this is just the code/type of Hunter you are. [break][break]
CAN my Hunter have the last name Yasen/Argyros/Calfuray
Yes they can! The only requirement here is that you are distantly related to the original family in some way. No one would be closely blood related however to the original founders as it has been several hundred years [break][break]
Can my Hunter change their Code later
Yes Hunters are allowed to change their Codes but there does need to be an IC reason for it. Such as a Yasen has their child murdered and as such wants to become an Argyros. Just let us know so we can update as needed [break][break]
Can my Human/Hunter be turned?
Yes absolutely! The only thing with hunters is to keep in mind their code and what it will mean for them later. [break][break]
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[attr="class","trinCredits"]TABLE BY TRINITY @ ADOXOGRAPHY
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